Enigma: Rising Tide Review
- on April 16, 2009 15:14
You will take control over submarines, PT boats, destroyers, etcYou will find yourself on escort missions, search and destroy, depth charging enemy subs, loading up an enemy oil tanker full of torpedoes, some missions have you swatting at enemy aircraft with AA guns while trying to sink the enemy, and a boat load of other stuff(Get it? boat load hehe)
The easy games or tutorials if you will, do not do a very good job of telling you what to doIn fact, unless you like to read, you will find training quite difficultPersonally I like a voiceover telling me what to do so I can focus on executing the command while being told what to do rather then reading textEven the text is not that wonderful in "teaching" you what to doAnother downside of the text messaging is status and alerts to the on going actionI want to hear " submarine detected to the Southwest"Not an alert that pulls me from my AA gun so I can read it insteadSo buck up and read the manual and trust me it does get better.
There are plenty of status indicators to let you know how your ship is holding upHull integrity, fuel consumption, ammunition, etcThe maps are easy to use and you can toggle how close you want the radar to showIE 500m 1000m 4000mShip heading and a compass makes it quite easy to locate the enemy seeing there are no landmarks to follow in the high seasSetting waypoints makes patrolling a breezeGet your Cheap EQ2 Gold today here and get the full enjoyment out of your gameYou can also keep track of your ranks and tonage destroyedKeep in mind your rank does not carry over from your patrol missions to the campaign.
You have many facets of gameplay that you participate inYou can try and do everything which will have you point and clicking frantically during battleThis is not a bad thing for you vets out there, but this deck scrubber is about as green as they getYou do have the option of having the AI controlling all the deck fire which in itself takes out the frustration of trying to do everything and leaves you to pretty much sail your shipIf you want to opt and take control of a gun, you can still do that tooThe choice is yours.
Ok now this is the good partI mean the really cool awesome should be in every sim featureYou can actually yell out commands with the use of a microphone to make your ship and crew do what you want it to doThis takes 90% of the frustration and learning curve right out of the gameYes true you may have to memorize the commands, but the more you utilize this feature the quicker you learnYou don't have to choose between voice activation and typical point and click eitherYou can do a nice combination of both if you like, which is what I doThis is especially helpful when manning a deck gun and you need a little more port rudder or speed to get a better shotI cannot tell you enough how this really immerses you in the gameNot one other sim had me feeling like I really was part of the game like this one has!
Overall fans of the genre will really enjoy this titleIn my opinion what could make this good game into a fantastic game would have been the use of voiceoversWe provide Cheap FFXI Gil to reliable customerIf I could hear "in coming torpedoes" then I could yell out "Hard to starboard ahead flank" That would have even been more realisticMaybe next timeStill a fun and entertaining game that most naval buffs will enjoy.